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"In Under Your Head": Part 2

You play through this fresh, new game again; you don’t bother trying to get Ice Cap’s best result. You don’t encounter the snowman. You rush through Papyrus’ fights; he literally cannot kill you. Even Toriel can do it accidentally, but not Papyrus. Befriend Papyrus. You flee from encounters whenever you can. Save Undyne, befriend Undyne. You don’t go through the Warrior’s Path and deal with those fights in the CORE. Mettaton is still a pain; you can’t rest in the menu for fear of your viewer count going down.
               Asgore. Flowey. Die, die, and die. SOUL rebellion. MERCY Flowey. Hey, be better friends with Alphys. True Lab. Die some more to the amalgamations. Asgore, Asriel. SAVE, and SAVE, and SAVE. True Ending.
               Restart the game. Windy void, and no name screen. Wait ten minutes. Play until you get your interface. KilCnt. Is that “kill count,” or—well, who knows? Play pacifist again; you’re getting better at dodging when you can’t flee, and you’re still determined never to become a Chara, even if your names seem to lean that way. Win. Win again, true ending.
              Jonesy. SHARA. KILkid. Bob. B0B. Msacre. Galtal. Helpme. 1111. Gst3r. Different names, but they all start with the post-Genocide void and no name screen of your own. You change up how you ACT—who you spare first when there’s more than one monster, who you CHECK, who you use the Stick on. You enter “legs,” on Mettaton’s essay to get extra points. Next time, you enter “toby.” Another game, you enter strings of curse words. During the next playthrough, you just type “i don’t want to do this anymore.” Or, you would, except for your autohotkey means some keys don’t work to type: “i ont wnt to o this nymore.”
            You don’t know why you keep playing—at least, why you keep playing pacifist. You could run through this game this way in your sleep, but you can’t seem to stop. And you aren’t getting very much sleep, anyway. Nothing has been different. And then, at Grillby’s with Sans, when everything freezes and he asks you about the talking flower:
             *someone must be using an echo flower to play a trick on him. *keep it up, ok?       
*thanks.
               This conversation has happened so many times, and it’s never altered. And this is only one line different. Isn’t it? It can’t be. You have no option to continue the conversation. That’s the only thing that might be different in this run. You thought you might get something weird during Sans’ “date” at the resort, but no dice. Everything plays through as it should, all the way up to the true ending. You glance at the clock after you turn the game off. It’s 6 AM, and there’s really no point in going to sleep. You need to be up in an hour.
           You spend that time searching through forums and wikis, to see if anyone else has had this Genocide-loading. Lots of stuff about reloading or changing FUN values to get Gaster information, or the random Easter-eggs like the wrong number song. Nothing about the inability to name your own chara. Nothing about a change in that dialogue at Grillby’s. About doing everything right and getting the bad opening screen. Before you leave for work, you tweet @annoyingdog: “Undertale. every time I start a paci run, I have the void n than my char is already named. Is this supposed to happen?” You leave it until the end of your shift, but you don’t get a response.

             You booted the game up just after work. You’ve played it through twice tonight. Maybe this time you’ll see something different? Even if it’s just the secrets that everyone knows about, a Gaster follower, or Alphys’ phone call. Nothing. You write “gonn top” in Mettaton’s essay, courtesy of your locked-up WASD. Flee, flee, SPARE— and then—something else is new.
                You sidetracked, reloading in the hall of judgement multiple times, until you finally got through to Sans and got the key again. You went back to Snowdin, to Sans’ room. You walk through the darkness, and walk, and continue walking. Papyrus should be turning on the light to reveal you’re on a treadmill; there’s nothing. You stop walking. A message pops up:
                    *It’s a note from Papyrus: WOWIE!!! YOU’RE DOING IT!!! YOU AREN’T DOING A VIOLENCE!!!
                That’s not the right line. This isn’t the place for that line, and that’s not the way he says it when you spare him and abort a Genocide run. You rush back through the darkness. You make it back to the hall of judgment in record time, but there’s nothing new from Sans. Nothing new from the game at all. You hit the ending, and it’s the same. True ending, it’s the same. Another play-through, SMLEFC, is just the same as every other. Those two events, out of more than a dozen pacifist play-throughs. Well, it’s better than three out of a hundred.
              You could try changing things up with a real Genocide run, or a neutral play-through. Something different. And yet, you don’t. You keep getting the void, and the pre-named games: Zzans, PaPhro, AngAsr, dustmx, FFNAF. No response to your tweets. No response to your emails. You don’t respond to your friends’ texts, and you don’t reach out when they pop up on your friends list. Your first play-through of this game put you at 21 hours of game time; your second bumped it up to 28. Now they only take you about two and a half hours. 42 hours. 55 hours. 70 hours. The same conversations, the same reactions, the same ACTs.
              Mikeyd, Abbc, aBONEY. Everything is so scripted; it’s just the same conversations, and the same information, over and over. The only differences are the Fallen Child’s names. You should do something completely different, to get away from or get over this game. You should sleep. Instead, you start the game again. The next time you look at your phone, you have two missed calls from work. It’s 9:30. Then, 11.
           You plunge once more into the void, and begin a new pacifist play-through as— apparently—KINGZ. Flee, flee, flee, befriend. Flee. Flee. Befriend. Viewer score up. Flee. Flee. Hall of Judgment. It’s just going to be the same conversation about EXP and LV and
                *heya. *you’ve been busy, huh?
               That is Genocide Sans. This isn’t even a neutral run! Did you kill someone, somewhere? Like that pacifist run of Dishonored: you knew you hadn’t killed anyone, but some NPC must have fallen and drowned after you left him knocked out? But even that wouldn’t do this. Even killing Papyrus wouldn’t do this. Only killing absolutely everything you could gets Genocide Sans. You scroll through the conversation. Everything is as you’ve seen in the videos.
                      *do you wanna have a bad time?
                      You do not have enough HP for this.

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